
As expected, each race has unique and iconic battlefield units, and players will need to build and manage their empires, research techs, develop settlements, and deal with neighbors. The focus of the campaign in the game will be to help your chosen faction reach this Vortex and perform an arcane ritual to decide how the Vortex should be used – to preserve calamity, or to disrupt it.Īs the race to reach and take control of the Vortex unfolds, four races will be involved - High Elves, Dark Elves, Lizardmen and one more that will be announced later. It’s located in the centre of Ulthuan, home continent of the High Elves. At the heart of the map, above the Isle of The Dead, lies The Great Vortex. The new campaign is set across the vast continents of Naggaroth, Lustria, Ulthuan, and the Southlands. Creative Assembly certainly pulls no punches, and this video described so much lore and in depth details, that all but the most hardcore Warhammer fans would have trouble keeping up. As the camera panned around the large map, we got to learn more about the history and motivation of each faction. Before getting acquainted with the battlefield though, there was a lengthy introduction to the game world of this sequel and the factions involved. Our demo was a Quest Battle titled The Fallen Gates.
